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Moto GP 07


Moto GP 07

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Torrent: Moto GP 07
Poster:
Puzzle
Moto GP 07
Description:

         Moto GP 07

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* Platform.........: PlayStation2

* Format...........: ISO

* Disc Size........: Rar`s: 18x47.6MB, 1DVD: 829MB    

* Genre............: Motorcycle Racing

* Region...........: PAL

* Release Date ....: Oct 23, 2007

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MotoGP returns with new bikes,

new tracks and enhanced customization options.

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Oficial Presentation



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Install notes:

1. Unrar the archives.

2. Burn imige.

3. Play the game.

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TeaM GameS  



Rating:

Rating: 5.0/5 (2 votes cast)

Category:Games/PS2
Size:829.68 MB
Show/Hide Files:
20 files
Added:26/10/2007 00:10:07
NFO:
=====================================================================================
===================================Moto GP 07========================================
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Moto GP 07
Game Type ........ : Motorcycle Racing
Origin ........... : PAL       
Release Date ..... : Oct 23, 2007 
Platform ......... : PS2   
Media  ........... : DVD  
Filename ......... : ptc-mgp07**
RARs ............. : Rar`s: 18x47.6MB, 1DVD: 829MB   
Developer......... : Capcom
Also on .......... : Everyone 
Oficial Preview and Screens Presentet By GameSpot:
http://www.gamespot.com/ps2/sports/motogp07.../index.html
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MotoGP returns with new bikes, 
new tracks and enhanced customization options.
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MotoGP '07 is having an identity crisis.
On the one hand, MotoGP '07 wants to be a sim -- as shown by its ability to control 
the front and rear brakes independently and only use the organization's 18 real 
riders in the game -- but on the other hand, MotoGP '07 wants to be an arcade 
game -- as demonstrated by quick races, mini-challenges and an extremely limited 
season mode.
If this game doesn't know what it wants to be, what's a would-be rider to do?
Let's digress for a second and bring you up to speed on what we're talking about here. 
Started in 1949, MotoGP claims to be the oldest "motorsport world championship" in 
existence and each year a handful of riders climb on motorcycles from the likes of 
Honda and Yamaha that the general public will never get to ride and take to 18 
races in 16 countries. 
MotoGP '07 tried to capture all of that in five modes spanning all 18 tracks and 
featuring 21 MotoGP riders such as Kenny Roberts, Jr., Sylvain Guintoli and Alex 
Hofmann along with their respective rides. Quick Race lets you pick a track, rider, 
lap count and weather condition before jumping into a race; Time Attack has you 
running against ghosts for track records; Championship puts you through a MotoGP 
season; Challenges present you with 100 mini-games to compete in; and Multiplayer 
lets you take on in-house friends on the track.
It might sound like a well-oiled machine, but it breaks down when the rubber meets 
the road. To begin with, racing in MotoGP just isn't that fun.
There are three control schemes -- Arcade, Advanced and Simulation -- that 
each add another nuance to riding. Arcade controls give your bike more 
weight and make it harder to tip over, while Simulation controls give you 
the range of movement to try and pull off the road-hugging moves MotoGP 
is famous for. In my experience, Arcade makes you feel like a tank, and Simulation 
is way too loose, but Advanced is a good middle for folks getting into the game.
No matter the control scheme you choose, a steep learning curve awaits you. 
MotoGP's sharp turns and laughable -- although changeable -- controller layout of 
R2 as rear brake and square as front brake come in to make getting your bearings 
a chore in races filled with big, empty sections of track.
However, controls are only part of several problems that lead up to a major 
one -- i.e. MotoGP fails to engage you whatsoever. You won't be able to create a 
profile to track your race stats (although the game will keep records for the 
individual drivers), you can't create your own rider, you can't customize your bike, 
you can't swap pre-existing bikes, and you're subjected to the same bland track 
after bland track. Seriously, get used to green, white and red carpet sprawled out 
before you as you take turns and barrel down straightaways. There's no personality 
to MotoGP '07. If it wasn't for the loading screens that feature drivers and 
facts -- screens you're going to become very familiar with as you play through the 
title -- you'd never see the motorcyclists with their helmets off.
This makes for an extremely dull Championship mode. After selecting the mode, 
you choose your racer, control scheme and transmission and set off to tackle the 
18 tracks … in a row … with nothing in between them. Sure, you can stop and check 
how many races you've won and what your standing is, but that's it. You don't get 
money for winning, you don't mess with your bike, crashes don't impact your health 
or bike's performance, and there's not a cutscene or story snippet to keep you going.
You just race 18 times. Occasionally, if you do poorly enough, your pit crew shakes 
its head in a picture-in-picture window as you finish.
Tell me more!Beyond the Championship mode, the 100 challenges will provide you with 
something to do if seeing the same old colors and bland tracks over and over again 
doesn't sap all of the energy from you, but the lack of online multiplayer doesn't 
help make this title any more appealing.
MotoGP '07 tried to be a sim and an arcade title at the same time and fails on both 
accounts. Players are left with a half-baked racer that isn't bad but isn't anything 
you should be running out to buy. It has no soul and never leaves you feeling 
invested in what's happening onscreen due to its shallow season, blah graphics 
and ho-hum gameplay.
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Moto GP 07.nfo

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