Conflict: Global Terror's single-player campaign involves a lengthy, 14-mission campaign that will take you all around the globe, from steamy South American jungles to snowy Himalayan mountain passes, on over to the streets of South Korea. Each mission takes place on a fairly large map, and you'll need to complete a series of objectives (that often change midmission) in order to complete the level. Each mission can take quite a while to complete, but the size of the level is only part of the reason why. One issue is that the game doesn't include autosave checkpoints. You're given a limited number of save games per mission, and you'll need to use these judiciously. The problem is that you don't know how each mission is going to play out ahead of time--so you may end up holding onto your save-game chances for too long, and put yourself in a bad position later in a mission because you're running low on ammunition or health packs. Conversely, if you use up all your save games up front, you may find yourself wishing you saved one or two when some unforeseen tough spots come up at the tail end of a long mission. This type of guessing game can result in a number of extra mission restarts, making the game a little more frustrating than it needs to be.
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