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===================================Rocky Legends=====================================
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Rocky Legends
Game Type ........ : Sports, Action, Boxing,
Origin ........... : PAL
Release Date ..... : September 28, 2004
Platform ......... : PS2
Media ........... : DVD
Filename ......... : Rocky Legends.iso
RARs ............. : NO 2.18GB
Developer......... : Venom Games, Ubisoft
Oficial Preview and Screens Presentet By GameSpot:
http://www.gamespot.com/ps2/sports/rockylegends...tml?q=rocky
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Legends is not an especially noteworthy boxing game, but for serious fans of the
Rocky films, the game does have its worthwhile moments.
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A little under two years ago, Ubisoft published Rocky, a boxing game based on the
famous film franchise that starred Sylvester Stallone as a Philadelphian boxer who
rose up from the streets to become the unlikeliest of champions. While it certainly
would have made for another good underdog story had this seemingly ill-fitting,
film-licensed game turned out to be a champion among boxing titles, it sadly wasn't,
thanks to a few blatant gameplay exploits and some rather shoddy graphics, which
dragged the game down. In 2004, Ubisoft is giving the Rocky license another go with
Rocky: Legends for the PS2 and Xbox. Legends manages to do pretty much what a sequel
should do, correcting a lot of the first title's flaws and adding a number of new
features. Unfortunately, Legends is still not an especially noteworthy boxing game,
but for serious fans of the Rocky films, the game does have its worthwhile moments.
Rocky: Legends is an arcade boxer through and through. If you're expecting anything
like Fight Night 2004, taper your expectations immediately, because this game offers
nowhere near that game's level of depth. As far as the mechanics go, the four face
buttons on the controller are used for your basic right and left high jabs and low
jabs. By pressing up or down on the analog stick while pressing one of the face
buttons, you'll perform a hook punch. And depending on what version of the game
you're playing, by holding down the R1 button or the right trigger button while
pressing one of the face buttons, you'll perform an uppercut. You can also use
the L1 or left trigger buttons in conjunction with the left analog stick to perform
blocks and dodges to counter your opponent's punches. The game's combo system is
simplistic, in that it simply relies on orderings of button presses, and not much
else. If you can memorize the proper button-tap sequences, Rocky: Legends quickly
becomes a breeze on the default difficulty. That is not to say that this game is a
simple button masher, as you will have to
keep your punch and combo variety up throughout a match to be successful, but once
you get the actual combos down, causing large amounts of damage quickly becomes a
basic exercise.
Rocky: Legends isn't too far off from the previous game in terms of gameplay
mechanics, but a big difference comes in the way of artificial intelligence. In the
original Rocky, it was possible to win every single match by taking advantage of
the dopey opponent boxers and some unfortunate glitches, which allowed you to simply
jab your way to victory. The good news is that these really blatant exploits are gone.
Each computer-controlled boxer behaves somewhat differently depending on his skills
and personality, but nearly all of them manage to act at least fairly intelligently
during a match. They back off at the right times and attempt to circle around you to
work the proper angles, and they adapt to your style of boxing as rounds progress,
forcing you to change up your methodology as you play. The issue with animation
glitches seems to be almost totally gone, although, in a couple of matches we did
notice that we were able to get opponents into a few jab-based punch loops, and we
got in a good five or six shots simply because our opponent couldn't recover quickly
enough. It doesn't happen.
often and it can't be abused as much as it could be before, because eventually the
CPU will find a way to get out of it. So, ultimately, this issue is not a deal
breaker.
Legends features a significantly higher number of playable boxers than its
predecessor, each and every one of which was either featured, or at least mentioned
in one of the Rocky films. Everybody from Ivan Drago to Tommy Gunn is here, and
they're fully playable (though many of them must be unlocked). There are a few modes
of play in Legends, including a quick exhibition match, a championship tournament
mode, a basic survival mode, and a career mode, which is definitely the most
interesting mode in the game. The first Rocky game only let you play as the Italian
Stallion himself, and it spanned all five of the Rocky movies. In this mode you can
pick from four of the main feature boxers in the game, including Rocky himself,
Carl Weathers' Apollo Creed, Dolph Lundgren's Ivan Drago, and Mr. T's Clubber Lang.
Each storyline gives you some brief insight into how each fighter got his start.
You'll get to see Clubber work his way from incarceration to championship contender
and you'll learn of Ivan Drago's military beginnings. The cool thing about the
storylines for the non-Rocky characters is that the endings provide sort of an
alternate history to each movie in which the boxers were featured. What would
happen if Clubber Lang beat Rocky once and for all? Well, now you'll know. However,
the unfortunate downside to the career mode is that there isn't a whole lot of story
outside of a few cutscenes that show up from time to time. You still get a decent
sense of plot from these scenes, but the stories would have been a lot more effective
had they been expounded upon a bit more.
The other neat thing about the career mode is that it progresses a lot more like a
realistic boxing ladder, with boxer rankings ranging from the champion level to the
25th ranked. You obviously start at the bottom, and from there, you can pick your
opponents from within a few ladder ranks above you. You're also given a certain
number of months to train for a fight. Training comes in the form of minigames,
which you can play to upgrade your boxer's attributes. Want to increase your boxer's
speed? There's a speedbag minigame to do it. Want to increase his stamina? There's a
jump rope game for that. There's even the chicken-chasing exercise from Rocky II to
take part in. The minigames typically involve rhythm game mechanics or some
timing-based button mashing, and all of them are simple, yet fun little distractions.
Better still, all of them can be played in a separate mode outside of the career mode.
If there's any serious criticism to be mounted against Rocky Legends' gameplay and
game modes, it's that the game just doesn't necessarily hold up well over time.
Once you've played through all four career modes, unlocked the assorted boxers,
arenas, and other random doodads, and played through the various minigames a few
times (all this can be done in a day or two worth of play), there's not much here
worth coming back to, as playing against the computer over and over again just gets
dull soon enough. Legends does stand up better from a multiplayer angle, but the
game lacks any online component, so unless you're able to get friends to come over
and play, you're kind of out of luck.
The original Rocky's graphics left quite a lot to be desired, and while Legends'
graphics are an improvement, they aren't that much better. On the plus side,
Legends does feature some pretty impressive damage modeling. Repeated blows to the
face and body will reveal progressive bruising and bloodying that, while perhaps a
bit over the top, still look pretty cool. You'll also see some nice particle effects
flying off of opponents, especially when you knock them down, as the game will go
into slow-motion during this point and you will get some nice angles on the crippling
blows. The animation in the game is mostly decent, if a bit stiff at times. Character
models are a little better than in the previous game, with a little more detail and
polish all around. However, they still look disproportionately built, with larger
than normal heads and slightly smallish bodies. It's unclear whether this is a
stylistic choice or just poor modeling, but either way, it looks weird.
Though not unexpected, Legends disappointingly does not feature any of the original
actors from the films voicing their characters. No one would necessarily expect the
developers to go out and get Sly Stallone, and hey, Burgess Meredith has been dead
for years, but seriously, was Mr. T really too busy? What's Dolph Lundgren doing
right now to prevent him from spending a few hours in a recording booth? Fortunately,
the voice actors who fill in for the originals are largely competent, with only a
couple of bad spots here and there. Most of the original Rocky music is in the
game--except for the notable omission of "Eye of the Tiger." Furthermore, the game
makes nice use of its music, especially during fights. If you get worn down, or wear
an opponent down to a low health level, the dramatic score will fade in, adding an
air of importance to the fight. Unfortunately, the in-game sound effects are not
nearly as impressive. Some of the punch effects sound downright cheap, and the crowd
effects tend to loop to an extremely obvious degree.
There's no doubt that Rocky: Legends is a better game than its predecessor, but it's
still a tough game to recommend to anyone but the biggest fans of the Rocky film
franchise. The boxing mechanics, while occasionally enjoyable, become practically
automatic after a couple of trips through the career mode. And while the career mode
itself is cool, it could have benefited from more in the way of story. Plus, when you
factor in the still generally unimpressive graphics and sound and lack of online, it
all adds up to a game that's decent, but unremarkable. At any rate, if you're big on
Rocky or you are desperate for a new arcade boxing game, Legends is worth a rental.
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