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65 files
Added:
16/08/2007 12:08:39
NFO:
=====================================================================================
==================================Madden NFL 08======================================
=====================================================================================
Madden NFL 08
Game Type ........ : American Football Sim
Origin ........... : NTSC
Release Date ..... : Aug 14, 2007
Platform ......... : PS2
Media ........... : DVD
Filename ......... : et-madden08**
RARs ............. : Rar`s: 31x47.6MB, 1DVD: 1.42GB
Developer......... : EA Sports, EA Tiburon
Also on .......... : PC | PS3 | PSP | XBOX | X360 | GC | DS | WII | MAC
Oficial Preview and Screens Presentet By IGN:
http://ps2.ign.com/articles/812/812884p1.html
=====================================================================================
Madden returns for the 2008 season.
=====================================================================================
When it comes to big time franchises, few can hold a candle to Madden. Likened to a
religion and a holiday by its faithful fans, the latest installment of the football
franchise is one of the most eagerly awaited titles every year. However, with the
rise in attention being paid to the 360 and PS3 versions of the series, which are
continually being touted as the future of football, this year's version of Madden
on the PS2 was a radical departure. This year, Madden NFL 08 features a much
larger emphasis on casual football fans than the hardcore player. While it
doesn't completely abandon its roots entirely, it doesn't significantly build on
them either, which makes this year's title somewhat disappointing for gamers on
older generation systems.
Now, Madden has been known for placing a major focus upon either offense or defense
with each release, typically capturing some element or aspect of the cover athlete's
game. This year is a slight departure from that formula; while there is a major
emphasis on defensive adjustments this year, the largest addition that's been made
to this year's game is the inclusion of the read and react system. An evolution
from the playmaker feature of the past, the read and react system evaluates the
skills and abilities of every player on a team and assigns specific traits and
icons to them based on their known performance. Mobile quarterbacks might be
designated as Scramblers, while defenders that are known for jacking up players
with crushing tackles are known as Heavy Hitters. As a result, players can hit a
button during a down to see if the play you selected will result in any mismatches
in an offensive or defensive scheme that you can exploit, or if you need to quickly
shift to compensate and counter your opponent's plans.
Weapons are a good idea, but weakly implemented.As a result, you'll find a potential
chess match breaking out between yourself and an opponent (or the computer at higher
difficulty levels) at the line of scrimmage, as you find yourself pulling out
audibles, line shifts and other adjustments to tailor that down to develop the
way you want it to go. However, there are two big issues that wind up almost
invalidating the usefulness of the read and react system. The first is weapons
are much more ambiguous on the PS2 than the PS3 version of the game. For instance,
if I see a Power Back lined up in the backfield, I want to make sure that my Heavy
Hitter linebacker is assigned to negate his yardage and stuff him at the line.
While figuring out these kinds of match-ups is relatively easy to do, it's
particularly impossible to know what you should do against a starred weapon.
The catchall icon for a character that has "skills and attributes to fit into
more than just one Weapon category," according to the game, these players are
the best in the NFL.
However, it becomes rather ridiculous to expect that you'll find another star
player that will completely negate the abilities of that player, or even affect
him in the way that other matchups play out. For instance, Peyton Manning is
listed as a Star "Franchise Quarterback," with that classification's description
mentioning that these kinds of QBs are always under pressure to perform.
What do I need to do, have a safety hold a sign in the backfield distracting
him about how much he choked until last year to hamper his accuracy or throwing
strength? (Obviously, I'm kidding, but you realize how much this read and adjust
system is complicated by such vagueness.)
Just because you have a weapon doesn't mean that they'll be effective.The other
issue is the ineffectiveness of the Weapons themselves. In the PS3 versions of
the game, it's easy to pick up on incredible one-handed catches, laser-like
passes and bone-crushing hits due to the specific weapon that performed that
play. On the PS2, these spectacular plays don't really stand out. While you'll
still pick up on some slick receptions or some nice stops at the line by a
defender, they aren't anything you haven't seen before in previous installments
of the game on the system. In fact, with the possible exception of containment
and shutdown corners seeming a bit more ferocious in their coverage, weapons
don't really feel like they make a major impact on the game. It's almost like
the PS2 version of the game put the system in because the PS3 had it, which
is pretty useless.
The defense has a little bit of an advantage this year, as any defensive player
can be dropped into a defensive smart zone (regardless of their weapon status) to
the first down yard line in order to help deny the other team from easily picking
up that key yardage. On the other hand, if you find that a star receiver is lining
up against one of your DBs and you need a little extra help to deny the pass,
players can automatically spotlight that player before the snap. By doing so,
the defense will rotate over to help deny passing lanes and will frequently
result in double or triple coverage.
=====================================================================================
==================================_MURDER_===========================================
=====================================================================================
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