Описание/Description: There's a story somewhere in Dead to Rights: Reckoning, but it's easy to miss and unimportant to boot. Missions begin and end with brief cutscenes that are driven by some text. Speech, obviously, would have been better at conveying this message. The text has something to do with a hostage that needs rescuing, and then at some point you switch from shooting Triad gangsters in the face to shooting armored militia members in the face. But considering the drudgery of Reckoning's gameplay, none of this really matters much.
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