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| config/console_history.txt | 0.00 KB |
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| config/options.txt | 5.67 KB |
| data/gui/font/common/Argos.ttf | 35.08 KB |
| data/locale/en/launcher.loc | 7.06 KB |
| data/locale/en/launcher_languages_override.loc | 0.65 KB |
| data/locale/fi/launcher.loc | 10.01 KB |
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| data/locale/configuration.txt | 3.80 KB |
| data/locale/locales.txt | 0.96 KB |
| data/misc/default_game_options.txt | 12.38 KB |
| data/misc/launcher_conf.txt | 9.34 KB |
| data/mission/newgame.dhs | 5.79 KB |
| data/shader/hlsl/background_mesh_pixel_mesh.bin | 0.27 KB |
| data/shader/hlsl/background_mesh_vertex_mesh.bin | 0.34 KB |
| data/shader/hlsl/backlight_mesh_pixel_mesh.bin | 0.45 KB |
| data/shader/hlsl/backlight_mesh_vertex_mesh.bin | 0.68 KB |
| data/shader/hlsl/backlight_mesh_vertex_mesh_USE_BONES_1.bin | 1.17 KB |
| data/shader/hlsl/cone_pixel_main.bin | 0.41 KB |
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| data/shader/hlsl/deferred_blur_pixel_main.bin | 1.16 KB |
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| data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.66 KB |
| data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_2.bin | 0.95 KB |
| data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_3.bin | 1.19 KB |
| data/shader/hlsl/deferred_light_pixel_ambient_DEFERRED_SAMPLE_AMOUNT_4.bin | 1.43 KB |
| data/shader/hlsl/deferred_light_pixel_ao.bin | 0.40 KB |
| data/shader/hlsl/deferred_light_pixel_negative.bin | 0.77 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.83 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_2.bin | 1.22 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_3.bin | 1.55 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_DEFERRED_SAMPLE_AMOUNT_4.bin | 1.88 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin | 1.01 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_2.bin | 1.59 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_3.bin | 2.09 KB |
| data/shader/hlsl/deferred_light_pixel_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_4.bin | 2.58 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_1.bin | 1.07 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_2.bin | 1.58 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_3.bin | 2.00 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_DEFERRED_SAMPLE_AMOUNT_4.bin | 2.41 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin | 1.28 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_2.bin | 1.95 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_3.bin | 2.54 KB |
| data/shader/hlsl/deferred_light_pixel_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_4.bin | 3.12 KB |
| data/shader/hlsl/deferred_light_vertex_ambient_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.59 KB |
| data/shader/hlsl/deferred_light_vertex_ao.bin | 0.44 KB |
| data/shader/hlsl/deferred_light_vertex_negative.bin | 0.73 KB |
| data/shader/hlsl/deferred_light_vertex_pointLight_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.73 KB |
| data/shader/hlsl/deferred_light_vertex_pointLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.73 KB |
| data/shader/hlsl/deferred_light_vertex_spotLight_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.86 KB |
| data/shader/hlsl/deferred_light_vertex_spotLight_USE_SPECULAR_DEFERRED_SAMPLE_AMOUNT_1.bin | 0.86 KB |
| data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all.bin | 0.88 KB |
| data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_ALPHATEST.bin | 0.92 KB |
| data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_SPECULAR.bin | 1.02 KB |
| data/shader/hlsl/depthpass_mesh_pixel_mesh_deferred_all_USE_SPECULAR_USE_ALPHATEST.bin | 1.07 KB |
| data/shader/hlsl/depthpass_mesh_pixel_mesh_depthnormal.bin | 0.46 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all.bin | 0.99 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_ALPHATEST.bin | 0.99 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1.bin | 1.46 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_ALPHATEST.bin | 1.46 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_SPECULAR.bin | 1.46 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_BONES_1_USE_SPECULAR_USE_ALPHATEST.bin | 1.46 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_SPECULAR.bin | 0.99 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_deferred_all_USE_SPECULAR_USE_ALPHATEST.bin | 0.99 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_depthnormal.bin | 0.61 KB |
| data/shader/hlsl/depthpass_mesh_vertex_mesh_depthnormal_USE_BONES_1.bin | 1.10 KB |
| data/shader/hlsl/distortion_mesh_pixel_mesh.bin | 0.79 KB |
| data/shader/hlsl/distortion_mesh_vertex_mesh.bin | 0.86 KB |
| data/shader/hlsl/distortion_mesh_vertex_mesh_USE_BONES_1.bin | 1.20 KB |
| data/shader/hlsl/distortion_target_pixel_main.bin | 0.66 KB |
| data/shader/hlsl/distortion_target_pixel_offset.bin | 0.36 KB |
| data/shader/hlsl/distortion_target_vertex_main.bin | 0.42 KB |
| data/shader/hlsl/fastz_mesh_pixel_mesh.bin | 0.24 KB |
| data/shader/hlsl/fastz_mesh_vertex_mesh.bin | 0.44 KB |
| data/shader/hlsl/fastz_mesh_vertex_mesh_USE_BONES_1.bin | 0.80 KB |
| data/shader/hlsl/glow_mesh_pixel_mesh.bin | 0.34 KB |
| data/shader/hlsl/glow_mesh_vertex_mesh.bin | 0.55 KB |
| data/shader/hlsl/glow_mesh_vertex_mesh_USE_BONES_1.bin | 0.89 KB |
| data/shader/hlsl/glow_pixel_filter.bin | 0.70 KB |
| data/shader/hlsl/glow_pixel_filter_hdr.bin | 0.51 KB |
| data/shader/hlsl/glow_vertex_filter_hdr.bin | 0.28 KB |
| data/shader/hlsl/glow_vertex_filter_horizontal.bin | 0.48 KB |
| data/shader/hlsl/glow_vertex_filter_vertical.bin | 0.48 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0.bin | 0.35 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin | 0.35 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1.bin | 0.64 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin | 0.66 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 0.99 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin | 0.98 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2.bin | 0.74 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin | 0.77 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.13 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin | 1.11 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3.bin | 0.84 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin | 0.87 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.23 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin | 1.20 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4.bin | 0.93 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin | 0.98 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.36 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin | 1.31 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5.bin | 1.06 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin | 1.12 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.50 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin | 1.44 KB |
| data/shader/hlsl/lighting_pixel_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 0.42 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0.bin | 0.80 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin | 0.80 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 0.92 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin | 0.92 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1.bin | 1.14 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin | 1.14 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.25 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.24 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.35 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin | 1.26 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin | 1.24 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.36 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2.bin | 1.35 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin | 1.34 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.46 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.44 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.55 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin | 1.46 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin | 1.45 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.56 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3.bin | 1.56 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin | 1.55 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.66 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.64 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.76 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin | 1.67 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin | 1.66 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.77 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4.bin | 1.77 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin | 1.75 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.86 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.85 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.96 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin | 1.88 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin | 1.87 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.98 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5.bin | 1.98 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin | 1.96 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 2.07 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 2.05 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.17 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin | 2.09 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin | 2.07 KB |
| data/shader/hlsl/lighting_vertex_mesh_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.19 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0.bin | 1.21 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1.bin | 1.21 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.32 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_0_USE_LOCAL_REFLECTION_1.bin | 1.32 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1.bin | 1.61 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1.bin | 1.61 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.72 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.71 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.82 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_LOCAL_REFLECTION_1.bin | 1.72 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_SPECULAR_1.bin | 1.71 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 1.82 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2.bin | 1.82 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1.bin | 1.81 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 1.93 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 1.91 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.02 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_LOCAL_REFLECTION_1.bin | 1.93 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_SPECULAR_1.bin | 1.92 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_2_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.03 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3.bin | 2.03 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1.bin | 2.02 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 2.13 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 2.11 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.23 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_LOCAL_REFLECTION_1.bin | 2.14 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_SPECULAR_1.bin | 2.13 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_3_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.24 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4.bin | 2.23 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1.bin | 2.22 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 2.33 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 2.32 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.43 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_LOCAL_REFLECTION_1.bin | 2.35 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_SPECULAR_1.bin | 2.33 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_4_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.45 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5.bin | 2.44 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1.bin | 2.42 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_LOCAL_REFLECTION_1.bin | 2.54 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1.bin | 2.52 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_NORMALIZE_VECTORS_1_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.64 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_LOCAL_REFLECTION_1.bin | 2.55 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_SPECULAR_1.bin | 2.54 KB |
| data/shader/hlsl/lighting_vertex_mesh_USE_BONES_1_LIGHT_AMOUNT_5_USE_SPECULAR_1_USE_LOCAL_REFLECTION_1.bin | 2.66 KB |
| data/shader/hlsl/particle_pixel_distortion.bin | 0.29 KB |
| data/shader/hlsl/particle_pixel_main.bin | 0.23 KB |
| data/shader/hlsl/particle_vertex_distortion.bin | 0.34 KB |
| data/shader/hlsl/particle_vertex_main.bin | 0.28 KB |
| data/shader/hlsl/rendertarget_pixel_main.bin | 0.48 KB |
| data/shader/hlsl/rendertarget_pixel_main_USE_DISTORTION_1.bin | 0.64 KB |
| data/shader/hlsl/rendertarget_pixel_main_USE_GLOW_1.bin | 0.65 KB |
| data/shader/hlsl/rendertarget_pixel_main_USE_GLOW_1_USE_DISTORTION_1.bin | 0.80 KB |
| data/shader/hlsl/rendertarget_vertex_main.bin | 0.30 KB |
| data/shader/hlsl/rendertarget_vertex_main_USE_DISTORTION_1.bin | 0.30 KB |
| data/shader/hlsl/rendertarget_vertex_main_USE_GLOW_1.bin | 0.30 KB |
| data/shader/hlsl/rendertarget_vertex_main_USE_GLOW_1_USE_DISTORTION_1.bin | 0.30 KB |
| data/shader/hlsl/spot_projection_pixel_mesh_NORMALIZE_VECTORS_1.bin | 0.77 KB |
| data/shader/hlsl/spot_projection_pixel_mesh_NORMALIZE_VECTORS_1_USE_SPECULAR.bin | 1.11 KB |
| data/shader/hlsl/spot_projection_vertex_mesh_NORMALIZE_VECTORS_1.bin | 1.11 KB |
| data/shader/hlsl/spot_projection_vertex_mesh_NORMALIZE_VECTORS_1_USE_SPECULAR.bin | 1.21 KB |
| data/shader/hlsl/spot_projection_vertex_mesh_USE_BONES_1_NORMALIZE_VECTORS_1.bin | 1.58 KB |
| data/shader/hlsl/spot_projection_vertex_mesh_USE_BONES_1_NORMALIZE_VECTORS_1_USE_SPECULAR.bin | 1.68 KB |
| data/shader/hlsl/ssao_pixel_filter.bin | 0.58 KB |
| data/shader/hlsl/ssao_pixel_main.bin | 1.45 KB |
| data/shader/hlsl/ssao_vertex_filter_horizontal.bin | 0.54 KB |
| data/shader/hlsl/ssao_vertex_filter_vertical.bin | 0.53 KB |
| data/shader/hlsl/ssao_vertex_main.bin | 0.48 KB |
| data/shader/hlsl/ui_pixel_diffuse_notexture.bin | 0.12 KB |
| data/shader/hlsl/ui_pixel_diffuse_texture.bin | 0.23 KB |
| data/shader/hlsl/ui_vertex_diffuse_3d.bin | 0.26 KB |
| data/shader/hlsl/ui_vertex_diffuse_texture_2d.bin | 0.28 KB |
| data/video/cinematic/outro.wmv | 39.05 MB |
| data/video/cinematic/trineroom_all.wmv | 8.80 MB |
| data/video/cinematic/trineroom_thief.wmv | 5.05 MB |
| data/video/cinematic/trineroom_wizard.wmv | 14.33 MB |
| data/video/cinematic/tutorial1.wmv | 22.67 MB |
| data/video/menu/logo.wmv | 1.24 MB |
| dev/audio_cache.fbz | 123.55 MB |
| dev/cache.fbz | 250.33 MB |
| logs/dummy.txt | 0.02 KB |
| logs/log.txt | 2.64 KB |
| profiles/default/save/dummy.txt | 0.02 KB |
| profiles/default/save/save_slot_1.dhs | 7.33 KB |
| profiles/current_profile.txt | 0.08 KB |
| screenshots/dummy.txt | 0.02 KB |
| cv100.dll | 824.05 KB |
| cxcore100.dll | 988.05 KB |
| data1.fbz | 35.11 MB |
| fmod.dll | 159.00 KB |
| install.vdf | 0.34 KB |
| libguide40.dll | 192.00 KB |
| steam_api.dll | 113.24 KB |
| steam_appid.txt | 0.00 KB |
| trine.exe | 4.82 MB |
| trine_launcher.exe | 784.00 KB |