The first step of rigging any character or creature is to build a skeleton. This
lecture explains, in detail, everything that you need to know in order to create
rig friendly joints. Using the character 'Jester' as our example, we create the
skeleton that will be used for skinning and animation. Each of the joint creation
tools is discussed, with an emphasis on how joint placement and orientation will
affect rig behavior later on. Once Inverse Kinematic controls have been applied
and the geometry has been skinned, these things are hard to change. Therefore,
it is critical that the skeleton creation process is methodical.
INSTALL NOTES:
1) Unrar
2) Burn/Mount
3) Enjoy!
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