This tutorial provides a detailed demonstration of how to approach outdoor lighting for any time of day. We begin by discussing the nature of outdoor light, the sun, the sky, shadows and the use of reference material. In Maya we focus on a direct illumination approach utilizing both the native renderer and Mental Ray, while also discussing the use of
skyDomes, bounce light, raytracing, optiFX, Final Gather and Ambient Occlusion. Various times of day are created, including morning, noon, afternoon, evening and night. Animated lighting tests are rendered and composited in After Effects, incorporating Z-depth based Depth-of-Field, Highlight Blooming and other filter adjustments to make our renders feel more photographic.
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TITLE: OUTDOOR LIGHTING: COMPOSITING, Z-DEPTH, POST-EFFECTS
COMPANY: Gnomon
DATE: June 24 2007
TYPE: Tut, CD
DISKS: 38x15mb
RELEASE INFO:
This tutorial provides a detailed demonstration of how
to approach outdoor lighting for any time of day. We begin
by discussing the nature of outdoor light, the sun, the sky,
shadows and the use of reference material. In Maya we focus
on a direct illumination approach utilizing both the native
renderer and Mental Ray, while also discussing the use of
skyDomes, bounce light, raytracing, optiFX, Final Gather and
Ambient Occlusion. Various times of day are created, including
morning, noon, afternoon, evening and night. Animated lighting
tests are rendered and composited in After Effects, incorporating
Z-depth based Depth-of-Field, Highlight Blooming and other filter
adjustments to make our renders feel more photographic.
For more info visit http://gnomonology.com/tutorial/46
INSTALL NOTES:
1) Unrar
2) Burn/Mount
3) Enjoy!
CONTACT INFO:
If you have access to unreleased training cds, bookware or something useful
please contact us.
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