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===========================True Crime: Streets of LA=================================
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True Crime: Streets of LA
Game Type ........ : Modern Action Adventure
Origin ........... : PAL
Release Date ..... : Nov 3, 2003
Platform ......... : PS2
Media ........... : DVD
Filename ......... : truecrime**
RARs ............. : Rar`s: 38x47.6MB, 1DVD: 1.72GB
Developer......... : Activision, Luxoflux
Also on .......... : PC | XBOX | GC
Oficial Preview and Screens Presentet By GameSpot:
http://www.gamespot.com/ps2/adventure/truecrime.../index.html
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True Crime makes decent attempts at different
styles of gameplay, but none of them are particularly
well done, and the game's storyline doesn't tie them together...
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As video games become more and more complex and realistic-looking, game developers
are starting to look toward other mediums for inspiration. No longer is game creation
as simple as inventing a character, creating a world, and plotting out a mess of
sprites. With the increased power of today's consoles, game developers have to
consider the best way to keep players immersed in a game's world--a process that
touches everything from the gameplay to the graphics to the soundtrack. This sort
of suspension-of-disbelief approach to design is something that moviemakers cope
with every day, so it's really only natural for game developers to, at least,
glance in that direction for a pointer or two. Activision and Luxoflux did more
than simply take a glance with their latest game, True Crime: Streets of LA.
The game itself is merely a vehicle for a premise and a plot that could have--and
practically has been--done as a modern day action movie, full of cliches,
catchphrases, and leap-of-faith twists and turns. Unfortunately, the game's strong
production values aren't backed up by an equally compelling story or game, and the
resulting composition has a very uneven feel to it.
OK, action movie aficionados, stop us if you've heard this one before. In True Crime,
you take on the role of a Los Angeles police officer, suspended indefinitely for
unspecified infractions that have you classified as a "loose cannon" that no one
else on the force wants to work with. But when the triads and the local Russian
gangs start working together, you--and your tough, reckless take on everyday police
work--are the LAPD's only hope. After quickly offending your new female partner by
calling her a secretary and asking her to get you coffee, you take to the streets
and set about solving this crime "your way." Along the way, you'll uncover some
deep conspiracies, attempt to rescue your kidnapped brother, and even find out the
truth about what happened to the father you barely knew--who, of course, was also
an LA police officer who happened to vanish while investigating a particularly tough
case. By the end, you'll have caused several things to explode, engaged in high-speed
car chases, and shot holes in or broken the necks of just about every hardened
criminal in the City of Angels. The story writers have managed to create a fairly
genuine, albeit somewhat generic, take on the B-rate action movie plot.
In this action movie script, you'll play the role of Nick Kang, a recently reinstated
cop. Unfortunately, the story's first problem surfaces almost immediately: Nick is
almost completely unlikable. His alienation of his partner doesn't come across with
the same happy-go-lucky-go-crazy nature of, say, Lethal Weapon's Martin Riggs.
Instead, Kang just comes across as an unnecessarily cocky jerk from start to finish.
His dialogue is stale, cheesy, smarmily delivered, and, in many cases, ripped from
other movies. The way the character leans on catchphrases that aren't his (expect
to hear him say such lines as, "See this? This... is my boomstick!" or "'Tis but a
flesh wound!") takes you out of True Crime's world and is, in a nutshell,
really dumb. That said, Kang's own one-liners aren't really any better at keeping
things moving, and, overall, the main character is one of the game's problems.
While on the surface, True Crime appears to be touching the same territory as
Rockstar's Grand Theft Auto games, Luxoflux's game really has a lot more in
common with Sony's story-driven genre-crosser The Getaway. All three games give
you wide open spaces to drive around in. In fact, True Crime models 240 square
miles of the Los Angeles area with a pretty high level of accuracy--except for
the traffic, which is practically non-existent. However, like The Getaway, True
Crime doesn't really lend itself well to aimless driving unless you're interested
in seeing if your own personal Los Angeles landmarks have been included in the game.
The game always gives you a place to go, but the story unfolds in a branching,
yet ultimately linear, fashion. You'll receive one of three endings upon completing
the game's final chapter, and, if you're really crafty, you can even unlock
Snoop Dogg as a playable character.
The different endings depend on how well you perform and what sort of cop you've
been. A counter swings back and forth to keep track of your good cop/bad cop rating.
Completing missions and properly solving the random crimes that pop up when you're
driving from place to place makes you a good cop. Running down pedestrians and
killing everyone you come in to contact with makes you a bad cop. The random crime
feature is a cool addition, but you'll start to see the same crimes (street fights,
illegal racing, domestic disputes, and so on) over and over again. Also, the game's
sense of justice is (commentary on the LAPD's occasionally controversial tactics
aside) pretty insane. You can break up street fights with your pistol, but as long
as you're only shooting people in the leg, you're still a good cop. In fact, you
can even solve a lot of these crimes by simply driving up and running the
perpetrators over. If you hit them too hard, you'll kill them, which makes you a
bad cop. Hit them a little softer, and they'll just be knocked unconscious,
which makes you a good cop. To be fair, you're given a lot of different options,
such as firing warning shots in the air and flashing your badge, but a little bump
from the front end of your car is really all the persuasion most small-time crooks
need to let you arrest them. There's just something a little weird about stopping
drunk drivers by shooting their cars until they either stop moving or they
explode--that's all.
The random crimes are, in the grand scheme of things, pretty insignificant.
The game is really about moving from mission to mission and from chapter to chapter
as you uncover drug running, money laundering, other sorts of organized crime, and,
well, zombies. Wait. What? Yes, you read that correctly. One of the game's chapters
inexplicably pits you against the undead and other mystical creatures, and then
you're back on the streets, doing cop work and tailing dirty cops. While there's
something to be said for the game's random jaunt into such weird territory,
it only serves to make the plot feel that much more disjointed and thrown together.
The gameplay is broken down into three types. Driving is how you'll get from place
to place, and you'll encounter missions where you must escape pursuers, reach a
specific location before a timer expires, or tail a suspect without getting too
close and blowing your cover. Though you can commandeer any car that comes your way,
most of them don't corner very well, and, overall, the driving feels a bit stiff.
Over time you'll earn upgrades to your driving skills, which lets you execute
burnouts and lets you skid to a stop. Additionally, you'll also earn new and
improved vehicles.
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