From the first scene, in which a camera swirls around a large rock as a somber narrator provides lengthy, droning exposition, you'll get the sinking feeling that Rune, the third-person Viking-themed action game by Human Head Studios, is not going to break any new storytelling ground. It's quite accomplished technically, but Rune represents an incremental advancement of the action genre rather than a radical rethinking. Rune's one gimmick - the explicit absence of ranged weapons - is both its most unique feature and biggest failing. This simplistic melee combat system combined with weak enemy artificial intelligence makes Rune an ultimately shallow and repetitious experience.
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