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Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL


Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL

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Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL
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Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL



Release category: eBook



System Requirements / Installation:



1) Read

2) Learn

3) Enjoy



Summary:



OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.



Coverage includes:



- An entirely new chapter on OpenGL ES programming for handhelds

- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux

- Up-to-the-minute coverage of OpenGL on Windows Vista

- New material on floating-point color buffers and off-screen rendering

- In-depth introductions to 3D modeling and object composition

- Expert techniques for utilizing OpenGL’s programmable shading language

- Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more

- A fully updated API reference, and an all-new section of full-color images





You’ll rely on this book constantly–whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.



Now part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers



The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.



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Category:e-Books
Size:15.11 MB
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Added:18/09/2007 19:09:16
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                              - p r e s e n t s - 
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   OpenGL SuperBible, Fourth Edition (c) by Addison-Wesley Professional

   The type of the release is: eBook
   In the PDF format with ISBN: 0321498828 and Pub Date: June 18, 2007
   The size of the release is: 05 disks x 2.88mb
   And released on: 08/26/2007

 ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú

   OpenGL SuperBible, Fourth Edition, begins by illuminating the core 
   techniques of classic OpenGL graphics programming, from drawing in space 
   to geometric transformations, from lighting to texture mapping. The 
   authors cover newer OpenGL capabilities, including OpenGL 2.1's powerful 
   programmable pipeline, vertex and fragment shaders, and advanced 
   buffers. They also present thorough, up-to-date introductions to OpenGL 
   implementations on multiple platforms, including Windows, Mac OS X, 
   GNU/Linux, UNIX, and embedded systems. 
   
   Coverage includes
   - An entirely new chapter on OpenGL ES programming for handhelds
   - Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
   - Up-to-the-minute coverage of OpenGL on Windows Vista
   - New material on floating-point color buffers and off-screen rendering
   - In-depth introductions to 3D modeling and object composition
   - Expert techniques for utilizing OpenGL's programmable shading language
   - Thorough coverage of curves, surfaces, interactive graphics, textures, 
   shadows, and much more 
   - A fully updated API reference, and an all-new section of full-color 
   images 
   
   You'll rely on this book constantly-whether you're learning OpenGL for 
   the first time, deepening your graphics programming expertise, upgrading 
   from older versions of OpenGL, or porting applications from other 
   environments. 
   
   Now part of the OpenGL Technical Library-The official knowledge resource 
   for OpenGL developers 
   The OpenGL Technical Library provides tutorial and reference books for 
   OpenGL. The Library enables programmers to gain a practical 
   understanding of OpenGL and shows them how to unlock its full potential. 
   Originally developed by SGI, the Library continues to evolve under the 
   auspices of the OpenGL Architecture Review Board (ARB) Steering Group 
   (now part of the Khronos Group), an industry consortium responsible for 
   guiding the evolution of OpenGL and related technologies. 

   http://www.amazon.com/exec/obidos/tg/detail/-/...0321498828/

    INSTALL NOTES

   Unzip, unrar and enjoy

 ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú

                  Greetings fly out to all our close friends
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                      - TRADITION OF QUALITY SINCE 2005 -

Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL.nfo

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Keywords:Addison, Wesley, OpenGL, SuperBible, 4th, Edition, Jun, 2007, eBook, BBL , Addison.Wesley.OpenGL.SuperBible.4th.Edition.Jun.2007.eBook-BBL , Addison Wesley OpenGL SuperBible 4th Edition Jun 2007 eBook BBL


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