OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
Coverage includes:
- An entirely new chapter on OpenGL ES programming for handhelds
- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
- Up-to-the-minute coverage of OpenGL on Windows Vista
- New material on floating-point color buffers and off-screen rendering
- In-depth introductions to 3D modeling and object composition
- Expert techniques for utilizing OpenGL’s programmable shading language
- Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more
- A fully updated API reference, and an all-new section of full-color images
You’ll rely on this book constantly–whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.
Now part of the OpenGL Technical Library–The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
ÜÛÛÛÛÛÜÜÜ ÜÛÛÛÛÛÜÜÜÜ ÜÛÛÛÛÛÜÜÜÜ
Û²ÛÛÛÛÛÛÛ Û²ÛÛÛÛÛÛÛ Û²ÛÛÛÛÛÛÛ
Û²ÛÛÛÛÛÛÝ ÜÜÜÜÛ²ÛÛÛÛÛÛÝ ÜÜÜÜÛ²ÛÛÛÛÛÛÝ
Þ²ÛÛÛÛÛÛ ÜÜÛßßß ÜÜßßÛÛÛÛÛÛ ÜÜÛßßß ÜÜßßÛÛÛÛÛÛ
Þ²ÛÛÛÛÛÛ ßÜÜÜÜÛÛÛÛÛÛÛÜ ßÛÛÛ ßÜÜÜÜÛÛÛÛÛÛÛÜ ßÛÛÛ
ÞÛ²ÛÛÛÛÛÛ ßßßßÛÛÛÛÛ²ÛÛÝÛÛÛ ßßßßÛÛÛÛÛ²ÛÛÝÛÛÛ
ÜßÛ²ÛÛÛÛÛÜ ßÛÛÛ²ÛÛÞÛÛÜ ßÛÛÛ²ÛÛÞÛÛÜ
ßßßßßß ßÛÛÛÛÛÛÛÜ ÜÜÛÛÛÛßÜÛÛÛÛÛÜ ÜÜÛÛÛÛßÜÛÛÛÛÛÜßßßßßßß
ßßßßßßßßßßÛÜ ßßÛÛÛÛÛÛÜÜÛÛßßß ÜÜßßßÛÛÛÛÛÛÛÜÜÛÛßßß ÜÜßßßÛÛÛÛÛÛÛß Ûßßßßßß
ßÛÜÜÜ ßßßÜÜÜÜßßßß ßÛÜÜÜÜ ßßßÜÜÜÜßßßß ßÛÜÜÜÜ ßßÜÜÛ
ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßß ÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßß ÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßß ÄÄÄÄÄÄÄ--ú
- p r e s e n t s -
ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú
OpenGL SuperBible, Fourth Edition (c) by Addison-Wesley Professional
The type of the release is: eBook
In the PDF format with ISBN: 0321498828 and Pub Date: June 18, 2007
The size of the release is: 05 disks x 2.88mb
And released on: 08/26/2007
ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú
OpenGL SuperBible, Fourth Edition, begins by illuminating the core
techniques of classic OpenGL graphics programming, from drawing in space
to geometric transformations, from lighting to texture mapping. The
authors cover newer OpenGL capabilities, including OpenGL 2.1's powerful
programmable pipeline, vertex and fragment shaders, and advanced
buffers. They also present thorough, up-to-date introductions to OpenGL
implementations on multiple platforms, including Windows, Mac OS X,
GNU/Linux, UNIX, and embedded systems.
Coverage includes
- An entirely new chapter on OpenGL ES programming for handhelds
- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
- Up-to-the-minute coverage of OpenGL on Windows Vista
- New material on floating-point color buffers and off-screen rendering
- In-depth introductions to 3D modeling and object composition
- Expert techniques for utilizing OpenGL's programmable shading language
- Thorough coverage of curves, surfaces, interactive graphics, textures,
shadows, and much more
- A fully updated API reference, and an all-new section of full-color
images
You'll rely on this book constantly-whether you're learning OpenGL for
the first time, deepening your graphics programming expertise, upgrading
from older versions of OpenGL, or porting applications from other
environments.
Now part of the OpenGL Technical Library-The official knowledge resource
for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for
OpenGL. The Library enables programmers to gain a practical
understanding of OpenGL and shows them how to unlock its full potential.
Originally developed by SGI, the Library continues to evolve under the
auspices of the OpenGL Architecture Review Board (ARB) Steering Group
(now part of the Khronos Group), an industry consortium responsible for
guiding the evolution of OpenGL and related technologies.
http://www.amazon.com/exec/obidos/tg/detail/-/...0321498828/
INSTALL NOTES
Unzip, unrar and enjoy
ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú
Greetings fly out to all our close friends
ú-ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ú
- TRADITION OF QUALITY SINCE 2005 -
Aff : torrents.to torrentz.com mininova.org thepiratebay.org arenabg.com zamunda.net isohunt.com torrentreactor.net torrentvalley.com
Powered by debian 4 , lighttpd 1.4 , php 5 , mysql 5 , btitracker 1.3 and hamsters 1.0
By using this site you agree to and accept our user agreement. If you havent read the user agreement please do so here