Sola Rola stars two alien blobs who through space in a rocket doing various tasks on various planets. Before each mission, you see a brief cutscene that tells you roughly what you have to do, and then one of the blobs is teleported down to the surface. If a new game concept is seen for the first time, especially in the early levels, the game will pause and the other blob will explain exactly what you need to know, so you can jump straight into the game without reading any manuals or help files. All cut scenes, including the explanatory ones, can be skipped by pressing the fast forward button that appears next to a soft key.
Sola Rola landing on planetYou roll your alien ball around the planet's surface by tilting the landscape left or right with the phone's direction pad, somewhat like the bonus stage in the very first Sonic The Hedgehog game. You can jump by pressing the d-pad button, and your character's body is rather flexible so you can squeeze through even the narrowest gaps. The landscape is also very jelly-like, it may suddenly change shape and parts of it may open up or disappear to let you through. In certain areas you may have to force your way through with a bomb. Occasionally you'll see glowing lava which turns your character to mush, and this must be avoided at all costs, either by jumping over it or swinging from a rope, or even driving across it in a car. Some creatures can also harm you, though they usually don't kill you on first contact.
If you do die, you're simply taken back to the start of that mission. You can also restart a mission at any time by pausing the game and jumping on the rewind pod, and there's also a reset option to restart the entire game. The game automatically saves your progress after completing each mission, so it doesn't matter if you have to kill the app or if your phone's battery runs out.
The cars are an excellent example of the central role that physics plays in this game, as they're basically just two huge boulders attached by a piece of rope, so you have to roll your character between them to make them go forward. If you roll too quickly or if the boulders bounce too much on rough ground, your character will be thrown off and has to get back on the car again. Other objects also rely on simple physics to make complex, interesting gameplay, and simply getting an object from one place to another is something of a challenge when your character is a bouncing ball with no arms or legs.
Sola Rola space rocket interior The aim of each mission varies, but it's usually to just reach the end. Some may require you to fetch objects or blow them up, and one mission involves hunting birds by bouncing timebombs up at them from a trampoline at just the right moment (though it's not obvious you have to do that, which adds to the game's charm as the solution dawns on you).
Sola Rola is obviously going to be compared to the PSP game Loco Roco. It has a similar style of rotating background blob-based gameplay, a similar minimalist playing area, and even the name sounds similar. However, Sola Rola has slightly more conventional gameplay, a more conventional plot involving kidnapped aliens, and the banter between the two main characters is much more like the Toejam and Earl games on the Mega Drive. This isn't a surreal game so much as a cartoony one.
It's worth emphasising that despite its console-ish style, Sola Rola has clearly been written with phones in mind: the missions are numerous but bite-sized, their difficulty and complexity increases gradually so that even casual players will feel welcome, and skilled players should be able to finish a single mission in the time it takes to travel to work or school. There's also a playroom which you can access between missions, which lets you try out your skills on a special training level that contains lots of objects, creatures and moving environments.
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